P+ - Meta Knight - Subaction - AppealHi

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Stats

IASA: 101
Subaction Index: 0x1bc

Scripts

Main

  1. AsyncWait(100.0)
  2. AllowInterrupts

GFX

  1. AsyncWait(20.0)
  2. loop 4 times:
    1. SyncWait(4.0)
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 4, x_offset: 0.0, y_offset: 3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 15.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 5.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    3. GraphicEffect(GraphicEffect { graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    4. SyncWait(4.0)
    5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 4, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 15.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 5.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    6. SyncWait(4.0)
    7. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 4, x_offset: 0.0, y_offset: -3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 15.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 5.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. AsyncWait(75.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 4, x_offset: 0.0, y_offset: 4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  5. GraphicEffect(GraphicEffect { graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. SoundEffect1(861)
  2. AsyncWait(1.0)
  3. SyncWait(20.0)
  4. SoundEffectVictory(826)

Other

  1. ModelChanger { reference: 1, switch_index: 2, bone_group_index: 2 }
  2. if (not(ArticleExists value(0)))
    1. GenerateArticle { article_id: 0, subaction_only: true }
  3. else
    1. ArticleVisibility { article_id: 0, visibility: true }
  4. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(20)] }
  5. AsyncWait(21.0)
  6. if (ArticleExists value(0))
    1. ArticleVisibility { article_id: 0, visibility: false }
    2. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
    3. ModelChanger { reference: 1, switch_index: 2, bone_group_index: 2 }
  7. ItemVisibility(false)
  8. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
  9. UnknownEvent { namespace: 0xc, code: 0x17, unk1: 0x0, arguments: [Bool(false)] }
  10. TagDisplay(false)
  11. AsyncWait(75.0)
  12. if (ArticleExists value(0))
    1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
    2. ArticleVisibility { article_id: 0, visibility: true }
  13. ItemVisibility(true)
  14. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }
  15. UnknownEvent { namespace: 0xc, code: 0x17, unk1: 0x0, arguments: [Bool(true)] }
  16. TagDisplay(true)
  17. AsyncWait(118.0)
  18. ModelChanger { reference: 1, switch_index: 2, bone_group_index: 0 }
  19. if (ArticleExists value(0))
    1. ArticleVisibility { article_id: 0, visibility: false }